White and Black Shogi Pieces [2616..2617] (was Re: Proposal to encode dominoes and other game symbols)

From: Andrew C. West (andrewcwest@alumni.princeton.edu)
Date: Thu May 27 2004 - 04:16:13 CDT

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    ('binary' encoding is not supported, stored as-is) ('binary' encoding is not supported, stored as-is) On Wed, 26 May 2004 04:34:21 -0700 (PDT), "Andrew C. West" wrote:
    >
    > On Tue, 25 May 2004 10:08:26 -0700, John Hudson wrote:
    > >
    > > Andrew C. West wrote:
    > >
    > > > I've never quite worked out what purpose U+2616 [WHITE SHOGI PIECE] and
    U+2617
    > > > [BLACK SHOGI PIECE] are intended for.
    > >
    > > I would like to know what the presumed purpose of U+2616 and U+2617 is.
    > >

    Rummaging through some boxes in the attic I found an English book on shogi that
    seems to show how U+2616 and U+2617 are intended to be used (unfortunately I
    don't have any Japanese shogi books). See the attached picture which shows a
    shogi game. A black shogi marker (= U+2617) and a white shogi marker (= U+2616)
    are placed on the left of the board to indicate which side is nominally Black,
    and which side is nominally White. When, as in this case, a player has captured
    some pieces, the captured pieces are listed below the player's black or white
    shogi marker (this is important as in shogi the capturer can throw the captured
    pieces back onto the board as his own pieces, which is why shogi pieces are
    differentiated by orientation not colour). Note that even when no pieces have
    yet been captured, the two black and white shogi markers are still placed at the
    side of the board to indicate which side is Black and which side is White.

    Also note that the fact that the white shogi marker is inverted in the picture
    is irrelevant, as board layout is obviously a higher level protocol.

    Andrew




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