From: QSJN 4 UKR (qsjn4ukr@gmail.com)
Date: Wed Jan 12 2011 - 05:00:28 CST
Font creation is not so expensive and complex process. Two points for
each line and three-four points for each circle-quadrant in gliph's
contour. Hinting is unnecessary for hi-resolution-devices. I think the
problem lies elsewhere. A person can easily create a font for his
needs, and publish it on its website, and link it with its stylesheet,
but hardly super-corporation can master the creation of a font
containing all of the Unicode characters. Therefore, we are often
forced to use a set of dissimilar fonts. I will say even worse: if you
look "Arial Unicode MS", for example, you'll see that Cyrillic glyphs
are partially copied from the Latin, and partially created in a
different style. In order to do a great job, we need special methods
for separating it into parts. First of all, there must be a standard
(PANOSE?), which determines the basic properties of the font: ex to em
ratio, the thickness of the strokes, the radius of the roundings, the
shape of serifs. These properties must be either the input parameters
of the font (that is, the font does not contain any information about
them at all, but then it does not contain anything that could be
sold!), or to be strictly identical for some font family. Second, the
user's applications should create a composite font from the fonts of
some family (do not install each font separately, but take a gliph (a
kerning pair if you wish) where it found (in Internet if you wish)).
And then many rats as you and me will take this matter to chew: from
each - on a letter, and "Funicode" is ready! Unfortunately, now
everything works differently, and in fact works well. Somehow nobody
wants to change anything in such dark area as the fonts.
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